TALENT TRANSFORMED® | ENABLE

Historically, video game professionals had to rely on osmosis and tenure to develop a broad understanding of the industry they work in.

In the rapidly changing market of today, this approach is no longer viable. Time has become the most valuable commodity; every project is tied to a limited budget and window of opportunity.

Limiting employee growth to their silo of experience exposes the organization, its projects, and its people to unnecessary risk or even total failure.

So what is the alternative?

ENABLE is an accelerated awareness program that brings together hundreds of experts from every area of the interactive entertainment industry in a curated learning solution. Employees can gain in weeks knowledge that would once have taken years, delivering immediate benefit to the business.

ACCESS DECADES OF EXPERIENCE AND INSIGHT

Over 60 individual topics to ENABLE increased awareness of the video game industry. More than 400 contributing experts providing insight on each subject area. Customizable content offerings available including incorporation of company specific material.

INDUSTRY FUNDAMENTALS

Explores the underlying business and lifestyle of video games. Areas covered include: financial principles, overhead, industry trends, revenue ecosystem, business models, distribution, market forces, culture, diversity, and inclusion.

GAME DEVELOPMENT

Examines the processes, contributions, and careers directly associated with the development of a video game title.  Each role is reviewed including: primary deliverables, vocabulary, skills required,and cross-functional dependencies.

SUPPORTING ROLES

Explores the wide array of roles beyond game development needed to operate a business in the interactive entertainment industry.  Each department is examined in relation to function, vocabulary, skills required, and organizational interactions.

INDUSTRY HISTORY

Surveys major events in the history of interactive entertainment including: evolution, innovations, events, platforms, companies, people, technology, notable titles, genres, and design.  Covers the earliest systems to the modern platforms of today.

GAME GENRES

Examines genres in relation to video games and other forms of media. Examines each primary genre and sub-genre, hybrids, downloadable content, and game add-ons. Highlights key franchises and best in class examples.

LEARNING LIBRARY

Provides access to the IEP Learning Library with short form explanations on more than 1,000 industry terms. Access to recommended books and videos providing deeper insight on topics covered as part of the ENABLE program.